Spring 2011 HackNY

Hi, I’ll keep this short and sweet. I just thought this was a natural time to touch base with the blog, so… here you go.

This HackNY (still sleep dep’d up from the previous 48~ hours), I actually got into a team and . It’s a basic game that leverages the Hunch API in a trivial way, meaning that the game mechanics didn’t actually depend on the existence of the API.

I do need to keep in mind that I have limited resources: this hackathon could’ve turned out something useful (I have a list of perhaps useful things that need creating that’s approaching, oh, say, aleph not), but instead I helped turn out something no one wants, and for which no one will want. I did help a crap ton of people get better at the craft, though, so I feel good about that; working on Notesoble would’ve been a bigger utility gain, though, in the end.

Boy, do I have a lot of things to do.

Brb, going to go take a level in doing work.