Voronoi, and Ezlo
So I’m kind of ish done with voronoi; at any rate, I’m doing a simulation with a huge number of points, so whether or not it’ll come out any good is still to be seen. I’m leaving a problem with gen_verts(), though, which is bothersome: if I ever get bored, I’ll go fix that.
I’ve spent a bit getting back into hacking on ezlo, and I’ve discovered that this render :update malarky is a bit more complicated than everyone makes it out to be. I have to take a look into rjs, though, which might fix my current conundrum of getting the image handling interface to behave nicely.